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Pve Yes/no You Deside!


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#1 Powder Puff Pew Pew

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Posted 09 October 2014 - 07:46 PM

Ok, I know it was brought up with PGI but I want PVE. Mech Warrior is pretty old, among the oldest games still in use today for the PC. I remember the first time I got this floppy disc from my dad when I was a girl and playing a state of the art video game on our apple PC. With an amazing ram speed of like 2 kb or some garbage lol. :lol:

Its 2014 and here we are still playing Mech Warrior. Theres been alot of improvment to the evolution of the game and it has a rich history, not just lore. I'm a huge fan of the game, not so much the lore but thats just me. I'm not alone here when I say this, that there is a HUUGE consumer interest in PVE. Todays mentality revolves around community interaction and I get that. PVP is accepted to be the normal thing but why change a game thats always been mainly PVE? Dont fix something thats not broken I say. Thats what turned me onto this game from the very beginning. I dont like relying on other people for fun. The wait for other players to be ready, or ingame to be ready ugh! Sure I can just quit and shut the hell up but I'm not.

PGI I know this game has ENORMOUS potential, you know that, we all know this. Its staring at you in the face. YOU are the only road block from preventing this game from being greater. The players will stand behind you, I'll buy any premotions that come, and I'll keep buying. I'm sure theres alot of loyal fans out there just like me whove been playing the game just as long as I have. Mech Warrior should always have been PVE to begin with, with PVP as an option. The only fault in the development with MW4 was its engine at the time, technology, and online capablities. MWO has this, everything and yet its still just pvp. You know for a fact you can draw more customers going PVE. I know PGI has its hands full with the time tables and development of new maps and mechs. So I'm here asking you to consider this for the future to save the game and to gain the attention of players who left already and refuse to come back.

What I want and you can agree with me or disagree or share more thoughts.
1. Assault missions with intergrated AI in mechs, and vehicles, turrets which we have now.
2. Defencive Missions where we hold a outpost or defend a convoy or drop ship crippled of some sort.
3. Lore missions, something right outa the book.
4. Rescue Missions
5. Sniping missions or even reconosence relaying intell or assasination missions.

I want missions where Players can partake with lvls of difficultys depending on the number of players it requires or to go it alone and test your skills. I'm not talking about missions where you can just sit and pull mechs 1 by 1 and because they are AI and you can out think them. I mean Extremely difficult missions with extremely large maps, Missions where it has a very low servival rate. Maps that will require the intire grp to be cohesive and organized. Bases with Atlas's as perimeter guards, heavy armor, or even fortifications with huge walls or under ground bases. I want turrets with with all types of weaponry even UAC20's depending on the lvl of difficulty. Everything the players can carry so can the AI. I want vehicles that call attack, and the AI has the ablity to call in Air strikes and artiliary. AI mechs with modules too, and have the ability to corner attack or evade and strafe.

#2 GRiPSViGiL

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Posted 09 October 2014 - 07:49 PM

A big NOPE!

#3 Eddrick

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Posted 09 October 2014 - 07:52 PM

PvP needs balanced first. Then PvE can be added.

#4 Kjudoon

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Posted 09 October 2014 - 07:54 PM

PvE?



I'd be one incredibly happy puppy.

Yes please!

I actually would want it MORE than CW.

Edited by Kjudoon, 09 October 2014 - 07:54 PM.


#5 Dracol

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Posted 09 October 2014 - 07:54 PM

Human opponents are 100% more interesting then AI. Until CW is in a good state, I wish not for PVE.

#6 Asmudius Heng

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Posted 09 October 2014 - 07:55 PM

Personally i think that fighting AI is usually boring if it is a repeatable thing. A well scripted single player campaign where each mission is a challenge, or a puzzle on ways to take the enemy out is fun and i would pay for that for sure, espeically if it were co-op as well.

However, i dont want a PvE mode where people can grind cbills killing dumb AI forever.

AI assets are better integrated with current game modes IMO.

Having simplistic AI running tanks, VTOLs, infantry swarms, elementals etc would be much easier than a well put toegther mech AI. They would serve as distractions and annoyances but would be powerful enough that people would need to deal with them much like turrets, but would be designed to waste enemy heat and ammo unless you have some dedicated weapons for little guys.

This would add to immersion, give reasons to take some lighter weapons, and be assets that commanders can control perhaps.

I would love to run screaming into a neutral mid field tank base to find infantry firing from every window. I turn my machines guns on them and after a few seconds silence them, but i have taken a number of SRM hits - but now i own it. An enemy light appears over a ridge too late and from the hangers 3 medium tanks crawl out slowly and start aiming AC5s and lasers at him. If i was not there he might be able to take them all but the damage he would take might not be worth it. He retreats shots peppering him - my commander gets a message saying he has a new field asset to control and i see the tanks trunding down the flank - i join them as i call the rest of my lance to pull back and form up ... the battle continues.

AI mixed with the unpredictability of REAL players would be far better from my perspective. Mechs remain player controlled heros, but now you have assets worth fighting over that provide real in game benefits to WIN the match - all optional of course.

#7 Triordinant

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Posted 09 October 2014 - 07:58 PM

PvE is a great idea. Heck, the Clans should have been AI enemies so they wouldn't have to be nerfed and the Lore would be almost intact. PvE: the sooner the better.

#8 Kjudoon

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Posted 09 October 2014 - 07:59 PM

As long as anyone's "no" vote does not interfere with the development of PvE for those who DO want it.... I'm all fine with it. If it's a 'no' vote in an effort to stop PvE development, y'all are makin me grumpy. Enough of this "I got mine and you can get bent" attitude.

#9 Dracol

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Posted 09 October 2014 - 08:08 PM

View PostKjudoon, on 09 October 2014 - 07:59 PM, said:

As long as anyone's "no" vote does not interfere with the development of PvE for those who DO want it.... I'm all fine with it. If it's a 'no' vote in an effort to stop PvE development, y'all are makin me grumpy. Enough of this "I got mine and you can get bent" attitude.

My vote isn't No because "I got mine, so you get bent". Its No until we have in game what this game has been building to since its inception. Once the initial plan of CW comes to fruition, then sure, PVE away.

But until then, PVE needs to sit on the back burner.

#10 Powder Puff Pew Pew

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Posted 09 October 2014 - 08:08 PM

View PostAsmudius Heng, on 09 October 2014 - 07:55 PM, said:

Personally i think that fighting AI is usually boring if it is a repeatable thing. A well scripted single player campaign where each mission is a challenge, or a puzzle on ways to take the enemy out is fun and i would pay for that for sure, espeically if it were co-op as well.

However, i dont want a PvE mode where people can grind cbills killing dumb AI forever.

AI assets are better integrated with current game modes IMO.

Having simplistic AI running tanks, VTOLs, infantry swarms, elementals etc would be much easier than a well put toegther mech AI. They would serve as distractions and annoyances but would be powerful enough that people would need to deal with them much like turrets, but would be designed to waste enemy heat and ammo unless you have some dedicated weapons for little guys.

This would add to immersion, give reasons to take some lighter weapons, and be assets that commanders can control perhaps.

I would love to run screaming into a neutral mid field tank base to find infantry firing from every window. I turn my machines guns on them and after a few seconds silence them, but i have taken a number of SRM hits - but now i own it. An enemy light appears over a ridge too late and from the hangers 3 medium tanks crawl out slowly and start aiming AC5s and lasers at him. If i was not there he might be able to take them all but the damage he would take might not be worth it. He retreats shots peppering him - my commander gets a message saying he has a new field asset to control and i see the tanks trunding down the flank - i join them as i call the rest of my lance to pull back and form up ... the battle continues.

AI mixed with the unpredictability of REAL players would be far better from my perspective. Mechs remain player controlled heros, but now you have assets worth fighting over that provide real in game benefits to WIN the match - all optional of course.


The part where you talk about Players fighting for certain assets and fighting WITH AI, is a really good idea. Combining pvp and pve together perhaps. The way I see it, how I imagine this playing out is almost like how Guild Wars1 worked with heros as a AI player that fallows you everywhere you go. Depending on how many REAL players are in your party, the AI will fill in the empty slots if more mechs are needed. But Still like you said, Its gota be random stuff too. Unpredictible events to keep everything interesting. Random mech spawns where they have random patrols or differant verables, numbers and so on. PVE has a HUGE range of possiblities, far more than pvp.

#11 Asmudius Heng

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Posted 09 October 2014 - 08:12 PM

View PostPowder Puff Pew Pew, on 09 October 2014 - 08:08 PM, said:


The part where you talk about Players fighting for certain assets and fighting WITH AI, is a really good idea. Combining pvp and pve together perhaps. The way I see it, how I imagine this playing out is almost like how Guild Wars1 worked with heros as a AI player that fallows you everywhere you go. Depending on how many REAL players are in your party, the AI will fill in the empty slots if more mechs are needed. But Still like you said, Its gota be random stuff too. Unpredictible events to keep everything interesting. Random mech spawns where they have random patrols or differant verables, numbers and so on. PVE has a HUGE range of possiblities, far more than pvp.


I also watched something from extra credits on youtube about League of Legends map construction and design. While we are nothing like LoL here the idea there were areas where you fought AI for benefits for your team makes a lot of sense and additional depth - but they did not NEED to farm there.

Not that i advocate farming, but the idea that capturable points on a map give in game benefits is something i am a huge advocate of. With the ability of non-mech assets controlled by AI we have another thing worth fighting for that could tip the tide in your favour.

Also ... if they get decent AI going for all these things first that adds to the core experience, they can then port thier learning over to mechs in AI and single player campaigns using assets already in the core game for a different experience.

#12 Dracol

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Posted 09 October 2014 - 08:14 PM

View PostPowder Puff Pew Pew, on 09 October 2014 - 08:08 PM, said:

PVE has a HUGE range of possiblities, far more than pvp.

Possibilities, maybe. But it is still a coded system and once that is figured out, it's predictable.

Nothing beats unexpectedness potential and unpredictability like fighting a human opponent.

#13 Xtrekker

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Posted 09 October 2014 - 08:14 PM

YES, absolutely. Cooperative missions might kick off development on things like destructible environments, actual role warfare, etc. And they're fun.

For CW, how about instead of "You didn't respond to the (all) Clan force taking this planet, so they win by default" you get AI to fill in while you can muster your response?

#14 Kjudoon

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Posted 09 October 2014 - 08:16 PM

View PostDracol, on 09 October 2014 - 08:08 PM, said:

My vote isn't No because "I got mine, so you get bent". Its No until we have in game what this game has been building to since its inception. Once the initial plan of CW comes to fruition, then sure, PVE away.

But until then, PVE needs to sit on the back burner.

See, I can respect that. I would be happy if by 2016 we had PvE, but I want PvE to be the next big development after CW.

#15 Xtrekker

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Posted 09 October 2014 - 08:16 PM

View PostDracol, on 09 October 2014 - 08:14 PM, said:

Possibilities, maybe. But it is still a coded system and once that is figured out, it's predictable.

Nothing beats unexpectedness potential and unpredictability like fighting a human opponent.

"PUG zapper". Apparently working unpredictably as intended.

#16 Kjudoon

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Posted 09 October 2014 - 08:17 PM

View PostDracol, on 09 October 2014 - 08:14 PM, said:

Possibilities, maybe. But it is still a coded system and once that is figured out, it's predictable.

Nothing beats unexpectedness potential and unpredictability like fighting a human opponent.

The world's best swordsman does not fear the second best. He fears the worst swordsman.

#17 Sadist Cain

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Posted 09 October 2014 - 08:18 PM

I think the best thing you can hope for in terms of PVE would be some sort of advanced tutorials with factions.

Would be a very good idea to teach tactics and teamwork n whatnot, something I dive into at much more length in the thread in my Sig.

As for big ol singleplayer missions and co-op etc. I don't think there's a chance for a long time if ever. I would personally like to see them working more towards a banging CW feature

#18 Keeshu

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Posted 09 October 2014 - 08:23 PM

PvE is one of my favorite things to do in games (Afterall I have 1000+ hours in Global agenda, and 500+ hours on Killing floor, 300+ hours on Magicka, and some other games just doing that). Of course, part of the reason why is because I love seeing people fail so hard at PvE, and I love carrying the team while trying to help them get better at the game (and use teamwork).
However,it is the last thing that must be made. People eat through PvE content very quickly in most games so people will always demand for more (unless the PvE game mode is created in just the right way. An example would be a survival mode is good for this, which makes sense for MWO's life system making it appropriate for pilots of all skills)

Also, PvE should never effect the gameplay balance of PvP. If there are buffs/nerfs based on PvE, I hope they make it happen only for that mode. I cannot tell you how many times I've face palmed at how devs in games try to keep PvE and PvP balanced using the same stuff for both.

I'm very down for the PvE mode(s), but it'll be a long time before that happens.


Edit:
On a side note. There could be a PvP + PvE hybrid

Edited by Keeshu, 09 October 2014 - 08:26 PM.


#19 Nothing Whatsoever

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Posted 09 October 2014 - 08:24 PM

PvE would be great to see in the future.

Only question is how soon might we see it?

#20 Powder Puff Pew Pew

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Posted 09 October 2014 - 09:01 PM

View PostXtrekker, on 09 October 2014 - 08:14 PM, said:

YES, absolutely. Cooperative missions might kick off development on things like destructible environments, actual role warfare, etc. And they're fun.

For CW, how about instead of "You didn't respond to the (all) Clan force taking this planet, so they win by default" you get AI to fill in while you can muster your response?


Thats what I was talking about, where if theres an empty spot needed as a mech pilot and you didnt have any friends available to fill the spot to do a mission you wanted use a drop down menu of mechs you can bring, just like the requirements for pvp only 3x3x3x3 of each type of mech. I'm not asuming PVE missions would be the same as pvp though.

It would be awesome if PVE missions required 12 players because of the dificulty was so hard and so random like I said, and this is the most arguably 1 reason that seems to have popped up most so far is AI is predictible. Make it unpredictible, random in every sence of the word. I love randomness too, and I agree it should be random.

Theres been alot of games i've played that had that random component in its core values thats made the PVE part of it very fun. I dont want the PVE invironment to be a grind at all either. Infact I feel that your mechs when in the PVE mode should have automaticly fully mastered Module abilities. PVE shouldnt be about lvling your mechs at all. I freakin hate this aspect about MWO, the grind to lvl your mechs is so incumbersom.

I also want PVE to be like MW4 where if you killed a AI mech, you can retrieve Weapons or armor from that mech even engines. I want this, sorta of like an incentive and bonus to the players with kill assists and Killing Blows. This is what its about, making it rewarding and not about the grind but Fun and interactive. Exactly not what MWO is right now. The Player interaction through Friends listing and the ability to find people ingame who you dont know is extremely EXTREMELY nonprogressive.

EDIT: I have over 57,000 hours logged in Guild Wars 1 and mostly all pve.

Edited by Powder Puff Pew Pew, 09 October 2014 - 09:08 PM.






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